#pragma once
#include "drawable.h"
#include <SDL.h>
#include "Draw.h"
#include "TileManager.h"
#include <vector>
class Actor :
	public Drawable
{
public:
	Actor(TileManager* tim);
	~Actor(void);
	std::vector<std::pair<int, int>> aStar(int x , int y);
	TileManager * tm;
};

